It’s been a while right?
The screenshots are from Tsugumomo. I couldn’t take HQ screenshots but I will update as soon as I get my hands on a higher quality video 🙂
And this one is from Renai Boukun
See you later ^_^
Stay tuned for more solution/explanations.
If you have a question you want to see the solution of, comment below so that I can help you!
Also, I figured out how to put actual code snippets with indentation and all, so, the newer ones will have the code as a text instead of an image.
I just realized that my settings remove the indentation of the codes. I will fix that problem as soon as possible. Sorry about the confusion!
It’s been real long time since I did this.
Here are two screenshots from my computer. Tho, I have some in my phone, I am too lazy to reach to my phone now
First one is from Bakuon!! Continue reading “Anime Screenshot Series – Resurrection Efforts”
The programming language one, not the snake one!
Some time ago, I came across a problem in which I had to flatten an array of objects. That is, the elements of the array can be primitives or arrays. The end results is to be an array of primitives.
I used python to implement this since it allows much more compact snippets for such jobs.
Here is the code 🙂
return sum( ([x] if not isinstance(x, list) else flatten(x)
for x in lst),  )
lst = [, 2, [[3,4], 5], [[]], [[]], 7, 8, ]
Continue reading “A little Python!”
I’ve designed a color palette for a game I’m working on. I don’t have a tutorial about it but I think it is easy to prepare if there is any request.
In the simplest words, I started out for a minimalist color palette design. Then, I lost control of myself and made it a bit more complicated and detailed. With the time restrictions, it was still pretty straightforward, though.
The image is below in this page. Continue reading “Color Palette Design Illustrator”